SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/fish.def      $
// $Revision:: 13                                                             $
//   $Author:: Joeske                                                         $
//     $Date:: 11/16/98 11:05p                                                $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Tropical Fish, base model.                              (Swim, swim, hungry).
//
// MODEL AUTHOR:
// Michael
//
/*SINED Animals_Fish (1 .5 0) (0 0 0) (0 0 0)
Fish
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/fish
scale 1.0

// Base Model
fish_base.sbm

// Skins
normal1	   fish_base1.tga
normal2	   fish_base2.tga
normal3	   fish_base3.tga
// Do we need a damage skins for these?

// Normal Animations
swim_idle1			fish_swim.sam
swim_twitch1		fish_swim.sam
swim_alert1			fish_swim.sam
swim_walk1			fish_swim.sam
swim_run1			fish_swim.sam
death1      fish_swim.sam


// Pain Location Based Animations

// Death Location Based Animations

// Optional Animations

// Scripted Animations

// Id And Group Definitions

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:
//
// SERVER Initialization Commands
//
// Class Setup
server classname Fish
server setsize "-8 -8 0" "8 8 24"
server health 20
server noshadow
server script global/fish.scr

// Sound Aliases

//
// CLIENT Initialization Commands
//
// Sound Aliases

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// Special Commands

// Normal Animations

// Pain Location Based Animations

// Death Location Based Animations

// Optional Animations

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/fish.def           $
// 
// 13    11/16/98 11:05p Joeske
// Updated classname so that we gib them all of the time.
// 
// 12    10/04/98 2:48p Markd
// fixed the fish
//
// 11    10/03/98 7:42p Jimdose
// Updated the animation naming convention
//
// 10    9/20/98 7:24p Joeske
// Reformatted the files.
//
//
// -----------------------------------------------------------------------------



